We’ve hit 1 Million Social Reach!
“You must concentrate upon and consecrate yourself wholly to each day, as though a fire were raging in your hair.” – Taisen Deshimaru Dear Hanako Samurai Family, and all onlookers from the hills afar...
View ArticleThis is Sparta
THIS IS SPARTA. Actually, Its Sengoku Japan. But we’ve hit 300 on our thunderclap anyways. 300 strong. Against the tidal wave of a campaign, worldwide. And Since one of our Hanako team members is...
View ArticleBeyond Raging Waves
Since you enjoy Japanese Music, I hereby present to you an instant classic of recent years. It’s called “Beyond Raging Waves” by artist DJ Krush. Its an excellent composition of music that blends...
View ArticleNight Before Our Largest Milestone to Date – an Introspective by Matt Canei
For the past 7 years, give or take a few breaks, I’ve poured everything I have into Hanako to try to make it as great as possible. Since we picked it back up in 2013 a lot has changed, we’re an...
View ArticleDev Update #16: March ’15 – Kickstarter Launch Tonight!
Kickstarter Launch We are finally ready to bring our game to you all to earn your support on Kickstarter, Tuesday March 24th! Make sure you attend our Stream Event on Twitch.tv/HanakoGame @ 10:30PM...
View ArticleWe are Live on Kickstarter!
Our Long Awaited Kickstarter is now Live! So much work has brought us all to this point. Please go there and download our free demo. You can play a well developed early preview of our game now. We...
View ArticlePlay Our Free Standalone Game Mode
Greetings Hanako Family, Play our Free Standalone survival game mode. If you have not done so already, grab it here: http://kickstarter.hanakogame.com Tweet
View ArticleThe Kickstarter Battle Concludes, But the War is NOT over by Matt Canei
Our Kickstarter officially came to a close a few minutes ago, to an unsuccessful result. Of course I am disappointed, the team is disappointed but this was not unforeseen, we had a pretty intense pace...
View ArticleDev Update #16: May 27, 2015 – Happy Birthday ‘Hanako’& More
A Personal Note First Typically, our updates begin with the most important development topics but today is a very special day to me, and to the meaning of Hanako – Soul of the Samurai. Today would have...
View ArticleDev Update – October ’16: Hanako Reawakens!
Hanako Reawakens Introduction It has been a long 5 months since we’ve posted anything new and this was something that we decided to do on purpose. After our first Kickstarter attempt didn’t go as...
View ArticleDev Update – Dec ’15 “End of Year Update”
Most Important Update Things After the last update a few months ago, we really set our focus on combat feedback and animation quality improvements. The big takeaways from that were as follows: we...
View ArticleDev Update: January 2016
Most Important Update Things We made another strong recruiting push and brought on some really talented developers and artists to help push our UI to where it needs to be. We haven’t had UI support...
View ArticleDev Update | Feb/March 2016
Most Important Update Points We submitted to the MomoCon Indie Showcase which is judged by members of the gaming press. This is important to us because we’ve always had an issue breaking past what we...
View ArticleDev Update | April 2016 – MomoCon, Ninjas and more
Most Important Update Topics We’ve had an incredibly busy month finishing up the remainder of our Quarter 1 milestone for the year. Part of that goal was getting our game to a point that its ready to...
View ArticleDev Update | June 2016 – Post-MomoCon, Steam/Early Access News and More!
Quick Recap We had an awesome turnout at MomoCon. We got a lot of feedback regarding our HUD, combat hit feedback and navigation so we’ve been hard at work addressing those things. We also got our...
View ArticleNew Teaser Video | July ’16 Update
Important Update Things This teaser shows a lot of little snippets of our gameplay, which we haven’t shown in a really long time unless you’ve come to one of our dev streams. Make sure you leave us...
View ArticleDev Update | November 2016
Gameplay Update We’ve been churning away at really polishing our melee combat and existing mechanics before diving too deep into other areas of the game like re-introducing our Archer character (see...
View ArticleDev Update: End of Year 2016
Main Update Discussion We decided that it would be cooler and more efficient to come up with a new name for the game with a big Trailer coming out somewhere between Feb-Apr and our Early Access...
View ArticleJanuary 2017 Dev Update
Main Update We’ve been hard at work getting ready for Early Access release later this year. We’ve had some very stable builds as of late which allows us to have hours-long tests that are actually...
View ArticleDev Update – March 2017
Top Update News We have been working on an Early Access trailer since June of last year and finally finished shooting. It was a lot of slow, methodical work but it’s currently in post-production and...
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